cmake_minimum_required(VERSION 3.5)

project(Demo_CMake_Support VERSION 0.1 LANGUAGES CXX)

set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets SerialPort)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets SerialPort)

set(PROJECT_SOURCES
        main.cpp
        mainwindow.cpp
        mainwindow.h
)

if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
    qt_add_executable(Demo_CMake_Support
        MANUAL_FINALIZATION
        ${PROJECT_SOURCES}
    )
# Define target properties for Android with Qt 6 as:
#    set_property(TARGET Demo_CMake_Support APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
#                 ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
    if(ANDROID)
        add_library(Demo_CMake_Support SHARED
            ${PROJECT_SOURCES}
        )
# Define properties for Android with Qt 5 after find_package() calls as:
#    set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
    else()
        add_executable(Demo_CMake_Support
            ${PROJECT_SOURCES}
        )
    endif()
endif()

target_link_libraries(Demo_CMake_Support PRIVATE Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::SerialPort)

# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
  set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.Demo_CMake_Support)
endif()
set_target_properties(Demo_CMake_Support PROPERTIES
    ${BUNDLE_ID_OPTION}
    MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
    MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
    MACOSX_BUNDLE TRUE
    WIN32_EXECUTABLE TRUE
)

include(GNUInstallDirs)
install(TARGETS Demo_CMake_Support
    BUNDLE DESTINATION .
    LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
    RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)

# 添加安装后的windeployqt步骤
if(WIN32)
    # 找到Qt部署工具的路径
    get_target_property(_qmake_executable Qt${QT_VERSION_MAJOR}::qmake IMPORTED_LOCATION)
    get_filename_component(_qt_bin_dir "${_qmake_executable}" DIRECTORY)
    find_program(WINDEPLOYQT_EXECUTABLE windeployqt HINTS "${_qt_bin_dir}")

    # 添加MinGW运行时库
    if(MINGW)
        get_filename_component(MINGW_DIR "${CMAKE_CXX_COMPILER}" DIRECTORY)
        install(FILES
            "${MINGW_DIR}/libgcc_s_seh-1.dll"
            "${MINGW_DIR}/libstdc++-6.dll"
            "${MINGW_DIR}/libwinpthread-1.dll"
            DESTINATION ${CMAKE_INSTALL_BINDIR}
        )
    endif()

    # 添加部署命令
    install(CODE
        "
        set(WINDEPLOYQT_EXECUTABLE \"${WINDEPLOYQT_EXECUTABLE}\")
        set(APP_BINARY \"\${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR}/Demo_CMake_Support.exe\")
        execute_process(
            COMMAND \"\${WINDEPLOYQT_EXECUTABLE}\"
                    --compiler-runtime
                    --no-translations
                    --no-opengl-sw
                    --no-system-d3d-compiler
                    --dir \"\${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR}\"
                    \"\${APP_BINARY}\"
        )
        "
    )
endif()

if(QT_VERSION_MAJOR EQUAL 6)
    qt_finalize_executable(Demo_CMake_Support)
endif()
